﻿package mortal.game.scene3D.player.info
{

    public class EntityInfoEventName extends Object
    {
        public static var UpdateName:String = "UpdateName";
        public static var UpdateLevel:String = "UpdateLevel";
        public static var UpdateLife:String = "UpdateLife";
        public static var UpdateMana:String = "UpdateMana";
        public static var UpdateForce:String = "UpdateForce";
        public static var UpdateBuffs:String = "UpdateBuffs";
        public static var UpdateGroupId:String = "UpdateGroupId";
        public static var UpdateComBat:String = "UpdateComBat";
        public static var UpdateMount:String = "UpdateMount";
        public static var UpdateDirection:String = "UpdateDirection";
        public static var UpdateVIP:String = "UpdateVIP";
        public static var UpdateFightMode:String = "UpdateFightMode";
        public static var UpdateWeapon:String = "UpdateWeapon";
        public static var UpdateClothes:String = "UpdateClothes";
        public static var updateHair:String = "updateHair";
        public static var updateWing:String = "updateWing";
        public static var UpdateCareer:String = "UpdateCareer";
        public static var UpdateSex:String = "UpdateSex";
        public static var UpdateGuild:String = "UpdateGuild";
        public static var UpdateStatus:String = "UpdateStatus";
        public static var LeaveCollect:String = "LeaveCollect";
        public static var DisposeEntity:String = "DisposeEntity";
        public static var RoleOutFighting:String = "RoleOutFighting";
        public static var RoleInFighting:String = "RoleInFighting";
        public static var UpdateBuffEndTime:String = "UpdateBuffEndTime";
        public static var EndWinePartyMora:String = "EndWinePartyMora";
        public static var Relive:String = "Relive";
        public static var Dead:String = "Dead";

        public function EntityInfoEventName()
        {
            return;
        }// end function

    }
}
